And, the Stamina Fragments gained from Executions are great for keeping players using their best Moves throughout the course of a level without their Stamina Bar suffering. Wearer of the Mask Build: The alternative option for those of you who don’t want to run Blink, as the eight-piece bonus for this set gives invisibility for every enemy Execution.It’s a fantastic build for both Cloud of Daggers lovers and standard Drizzt players alike. Dragonsbane Build: Shockingly, the eight-piece bonus for this Set buffs the “weakest” active ability, Cloud of Daggers, but it has by far the best passive set Bonuses.Do’Urden Prince Build: This build requires running Blink if you plan on equipping all eight pieces, but even if it's only five this set is worth it thanks to the 25 percent Damage bonus from behind. Now, let's go over four of his best potential builds, once again ranked from best to worst: Out of the four playable characters in Dark Alliance, one or two of them aren’t impacted much in their builds by their Armor Set choice, such as Wulfgar who has relatively lackluster Armor Set bonuses overall ( though his weapon choices are pretty outstanding).Ĭomparatively, Drizzt has some of the better Armor Set Bonuses on average, leading to a lot of his builds feeling very powerful and diverse. Cloud of Daggers: Not at all a bad ability, and is actually fantastic for a Bleed-focused build, but is pretty basic compared to the others and doesn’t quite stack up in terms of versatility.Battle Trance: A bit boring since it just applies two buffs on Drizzt and not his allies, but Vampiric and Frenzy are some of the best buffs, and they synergize well with all of Drizzt’s builds.You can save it for that situation, or you can use it to get behind an enemy for free and unload with the Precision Strikes buff that it gives you as well. Blink: This is quite honestly the best ability Drizzt has for multiplayer since it can function as a free revive on a downed teammate.Cursed makes enemies take 50 percent more damage in general, which is great for multiplayer, while Frightened locks the enemy in place, making it safe to hit them without fearing a counterattack. Faerie Fire: Just an all-around incredible ability.That said, all of Drizzt’s active abilities are useful in different ways, but here they are ranked from best to worst. These unlock for purchase at level seven, but a lot of people tend to hold on to at least one of their starting abilities. Throughout the course of your time with Dungeons & Dragons: Dark Alliance, you’ll unlock two additional active abilities you can swap out with the two that you start with. You’ll be using Battle Trance a lot to get health back, build into Consitution early, and worry less about Conditions. Dependable Damage: This is the playstyle for people who don’t really like Dark Alliance's evade and parry system, so they build for survivability and turn Drizzt into a Bruiser of sorts.You’ll play the same, but you’ll focus on Intelligence earlier and keep an eye out for Elemental Weapons whenever possible. Bleeding Edge: This is a playstyle that’s pretty similar to his Full Crit one, but this is more focused on his moves that inflict Bleed, Frightened, Cursed, and so on.This build almost never attacks the enemies from the front. Full Crit: His most common playstyle, you’ll build him like a Glass Cannon and only use the moves that either inflict Chip Damage or Cursed, so that your crits will feel even more powerful.That said, he only has a couple of play styles that people seem to always gravitate toward: All that said, while this Drow enigma might seem like a very basic sort of character, he’s actually one of the most fun to play thanks to his high-risk high-reward mechanics.Īlmost all of Drizzt's moves have him dashing around or can only be used after an evade/dash, so you really feel like you’re darting around the battlefield like a ninja.
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